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“With Unity [game engine], it makes it easy to put in scripts for the game,” Charity Everett, a junior and digital media major at Harvard Extension School, said.
Founded in 2008 by Northeastern game design professor Susan Gold and game designers Gorm Lai and Ian Schreiber, GGJ has grown into the world’s largest game-creation event with 632 locations in 93 countries in January 2016. The opening of the Digital Media Commons (DMC) in Snell Library allowed Gold to bring the event to Northeastern for the first time in 2013.
GGJ offered jammers of all backgrounds an opportunity to participate. Everett’s group, for example, featured both a law student and a health informatics student.
“Even those without experience can use Global Game Jam as an outlet,” Tien Dao, a second-year health informatics graduate student at Northeastern, said.
For Dao and most other jammers, this outlet to share their love for gaming and creating interactive worlds was much more valuable than a competition or a prize. The organizers admitted that the real rewards from GGJ were the networks and friendships forged from 48 hours of continuous collaboration.
“The best experience here is interacting with each other. The event is about communicating, meeting and interacting with people,” Brown said. “[GGJ organizers] just facilitate the space and [provide] some snacks.”
Photo by Nola Chang